The developers of action-adventure Star Wars Jedi: Survivor have taken to the official site to outline the contents of the new patch, expected to drop later today on consoles and as soon as possible this week for PC.
Here are a few known issues that are currently being investigated and that will be addressed in future patches:
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our pre-built shaders.
- Various bug fixes.
The developers urge players to be on the lookout for future patches across all platforms and to report any further issues and bugs that players run into in their playthroughs. Check out our review to learn more about the game, including its initial performance problems.
Star Wars Jedi: Survivor – Patch 4 Details:
PC-only:
- Updated occlusion behavior for raytracing, reducing idle time stalls.
- Updated streaming budgets that will help alleviate traversal hitching.
- Performance improvements for some VFX.
- Updated data handling when toggling raytracing, improving non-raytraced performance.
PS5-only:
- Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
Overall:
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1’s abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.