Ethan "Isarii" Macfie commented on the post, Star Wars: Battlefront 2 Open Beta – The Force is Strong… 6 years, 6 months ago
As far as crates go, it sounds like they’re following the Overwatch / Heroes of the Storm model pretty closely. Pretty much a best case scenario, outside of just not having them, of course.
Ethan "Isarii" Macfie commented on the post, Frostpunk is a City-Survival Game Where Heat Means Life 6 years, 8 months ago
I love playing games like this or The Long Dark when it’s above 100 degrees outside. They’re my climate imaginarium.
Ethan "Isarii" Macfie commented on the post, Nintendo Switch Online brings classic titles, eshop discounts, and more… 6 years, 10 months ago
Oh hey – pretty cool news on the day I finally got my hands on a Switch!
Ethan "Isarii" Macfie commented on the post, EA’s Star Wars: Battlefront 2 May Finally Live Up to the Series’ Legacy 7 years ago
I passed on BF1 because, to be blunt, it looked like a typical rushed EA pile of garbage that was missing half its features. And it turned out to be exactly that. I’ll grant you that it was one of the most beautiful piles of garbage I’ve ever seen, but garbage nonetheless.
Now this game. This game has me hyped. I’ll probably buy it for the story alone.
Ethan "Isarii" Macfie commented on the post, What BioWare Should Keep from Mass Effect: Andromeda 7 years ago
Yeah, I really think studios need to take a step back and re-examine the way open world games are being designed and seriously evaluate if features are fun, or just filler. Somewhere along the line everyone collectively decided to go the Ubisoft route instead of something along the lines of a Bethesda game (other than The Witcher series), and the…[Read more]
Ethan "Isarii" Macfie wrote a new post 7 years ago
Mass Effect: Andromeda’s much awaited launch saw the game release to an assault of criticism on topics ranging from the notable lack of polish to questionable design decisions all around. Even as an enormous fan o […]
Ethan "Isarii" Macfie wrote a new post 7 years ago
There are big things coming to Heroes of the Storm in the very near future. At this year’s Heroes of the Storm Spring Summit, I was lucky enough to have some time to sit down with Lead Hero Designer Kent-Erik H […]
Ethan "Isarii" Macfie commented on the post, Clan of the Raven Makes it to Northgard 7 years, 1 month ago
I’m looking forward to checking this one out when it exits early access. I find its themes and art style really charming.
Ethan "Isarii" Macfie commented on the post, One Hour Review – MERC Early Access 7 years, 1 month ago
MERC is a PC title and currently available on Steam. For the first question, it does have a campaign, but there are procedural side missions supplementing that which players will complete to level up and kit out their mercenary crew.
Ethan "Isarii" Macfie commented on the post, Telltale Games Reveals First Guardians of the Galaxy Screens 7 years, 1 month ago
I’m down. Always been a fan of Telltale’s art style. I’m not entirely sure why.
Ethan "Isarii" Macfie commented on the post, Probius Warps Into Heroes Of The Storm 7 years, 1 month ago
Well that’s just adorable.
Ethan "Isarii" Macfie wrote a new post 7 years, 2 months ago
Early Access games are tough to review, because they’re always changing, and so few really ever make it out of that stage. But they’re products for sale, and people deserve to know what is good and bad about each. […]
Ethan "Isarii" Macfie commented on the post, Cards Against Humanity Adds Mass Effect Themed Card Pack 7 years, 2 months ago
This was the most important news of the day. *violently flings money at his monitor*
Ethan "Isarii" Macfie commented on the post, Elder Scrolls Online is now the Best Console MMO 7 years, 2 months ago
They’re very different games that are both good in different ways, but even as a huge ESO person I have to say FFXIV is likely objectively the better game. They have more content, they put it out faster, there’s […]
Ethan "Isarii" Macfie commented on the post, Raised By A Nintendo – Tim Eisenzimmer's Life as a Gamer 7 years, 2 months ago
“AI wont conquer us by force, it wins when we would rather kneel than live without it.”
This is why I never let a machine tell me what to do.
Insert card now? I scoff at thee.
Traffic lights? You’re not my […]
Ethan "Isarii" Macfie became a registered member 7 years, 2 months ago
I think I audibly groaned when I got to my first true open planet and had to “unlock” navpoints like towers from Far Cry.
Yeah, I really think studios need to take a step back and re-examine the way open world games are being designed and seriously evaluate if features are fun, or just filler. Somewhere along the line everyone collectively decided to go the Ubisoft route instead of something along the lines of a Bethesda game (other than The Witcher series), and the results have been… largely unfortunate.
Conversely, Horizon has this sort of design, and yet I love it there… I guess it depends on how it’s handled.
I would both agree and disagree about open world.
I think the problem of MEA is not the open world itself, but rather that its design was made in such a way as to accomodate for presence of Nomad. Which lead to a big amount of wide, open, relatively straight planes that would give enough place for a vehicle able to go at 200 mph.
Another pet peeve of mine is that all locations have only one thing going for them: Eos – sand, Havarl – jungles, etc. and represented with the same fauna. If we’re speaking Inquisiton, even only Hinterlands had fields, snowy mountains, cliffs, waterfalls, etc.
Hopefully, turning on the Vaults will expand diversity of the worlds x)