Dark Envoy – Massive Patch 1.2 is Now Live

Dark Envoy Update 1.2

Developer Event Horizon rolled out a massive update for story-rich RPG Dark Envoy. Patch 1.2 aims to make the game more challenging and tactical. It slows down combat, makes enemies more powerful, and adds new mini-bosses and gameplay events. Players are also in for some graphical and animations-related improvements and other new features.

To celebrate the release of this major update, the developers have also announced 20% discounts that have kicked off today, December 13. Below you can find the list of the most impactful changes. Follow the link above to find the full changelog.

Dark Envoy – Patch 1.2 New Features / Highlights

  • Reduced Jankiness in combat – slower turning animation, better blend, better acceleration animation, for both enemies and players. We tried to find the optimum balance between fluid visuals and responsiveness. Since we got massive negative reviews due to jankiness, we’d appreciate your continued feedback on this matter.
  • Major game rebalance aimed towards a more tactical, refined and engaging combat system.
  • Greatly improved animation quality and pacing in select cutscenes, mostly across Act 1. More cutscene polish incoming in the future updates!
  • New feature: Challenge Arena, where players can tackle unique encounters that do not scale to their party level. As you level up, new challenges will become available on Challenge Boards placed in cities.
  • New feature: Training Room – a special location that allows players to test their builds and equipment in-between quests. To reach it, go to your airship and click on the doors to go under the deck.
  • Random dungeons have been upgraded and reworked with more changes and improvements on the way!
  • Specialization skill trees can now be previewed before the player chooses a specialization.
  • A Respec Merchant was added to Free Phoenicia, allowing players to change the specializations (but not base classes) of their main characters and companions.
  • Enemy Skill Names are now displayed above their casting bars (by default in Tactical Mode only, can be changed in the Settings).
  • Enemies will now gain new skills and skill variants in the later parts of the game (at level 6 and 12).
  • Lighting on levels and in cinematics was adjusted for a darker, more mature tone and atmosphere.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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