Scarlet Hood And The Wicked Wood PC Review

A Splash Of Red Riding Hood, The Wizard Of Oz, And Eclectic Gameplay
User Rating: 7.9
Scarlet Hood And The Wicked Wood Banner

If we played the “first thing that comes to mind game” and I threw out the words “Scarlet Hood And The Wicked Wood” what mental connotations would this lead to? One might think of a fairy tale, say maybe Red Riding Hood, or perhaps a superhero (e.g. DC’s Red Hood), etc. (where did you think I was going with this?). For South Korean developer, Devespresso Games, the title represents their first puzzle-based adventure game. Overall the team did a great job on this one but at times the game seems to lose its identity. The game tries to throw in too many different gameplay elements and for die-hard puzzle gamers, it might be a bit much. Welcome to our Scarlet Hood And The Wicked Wood game review for Steam PC!

Extensive Story-Telling
Scarlet Hood And The Band

Example of the beautiful art style.

First and foremost this is a 2D, side-scrolling story-driven adventure, in fact, at times it plays more like a novel reading story game as a lot of dialogue reading can add to moments of tedium. You play as Scarlet Hood the lead female singer and guitarist for an aspiring rock band. Somewhere along the line you “fall down the rabbit hole” and arrive in the realm of Glome after be tossed in a tornado. You then find yourself leading a group of Munchkins through the Wicked Wood trying to get to safety. The only problem is you need to get past the Black Witch, LeFaba. The developers are not shy about it being known that this game’s story is inspired by The Wizard Of Oz, Red Riding Hood, and Alice’s Adventures In Wonderland mixed, oddly enough, with Southern America Cultural elements. And for a Korean developer, the English translation is perfect! Without completely ruining it the game also incorporates a bit of the “Groundhog Day” time loop phenomenon in it as well.

Scarlet Hood Cut Scene

One of the great cut scenes captured as a still.

Yes, this story-driven game does involve lots of puzzles but at times there is lots of “downtime” as you travel from screen to screen and interact with everyone and everything. The game really had a slow start initially for the first hour because of this. It also doesn’t help that some of the dialogue is a bit mundane and the writers at times seemed to go out of their way to use another analogy. These moments seem to eat away at your patience as you’re trying to get to your next puzzle to solve. The anime-inspired artwork though is beautiful and reminiscent at times and the occasional voice-acted cut-scenes are well worth the “cost of travel”.

A Game With An Identity Crisis
Scarlet Hood Puzzle

One example of many in-game puzzles.

At times Scarlet Hood And The Wicked Wood borrows from a few gameplay styles, some of which might catch puzzle gamers like myself off-guard. As you get deeper into this puzzle-based game it all of a sudden forces timed mini-challenges on the player with very little guidance on what to do. It then turns around and borrows from action games by incorporating evasive movements, hit points, stamina concerns, potions, and then survival and stealth gameplay tactics. For a point-and-click adventure gamer, of whom this game is targeted, this might come as a culture shock.

Scarlet Hood Pippa

You’ll stay for the artwork!

Multiple saves are supported but you can only save at certain “markers” so I did a bit of going back and forth to save my progress. With so many interlaced gameplay elements I made it a habit to find the nearest save point often.

Plenty Of Puzzles

Scarlet Hood Puzzle 2

The puzzles themselves are abundant but many won’t challenge die-hard puzzle gamers. Deeper into the game you’ll be better off taking some notes or screenshots with your mobile phone as you come across the typical visual clue needed to solve a puzzle. When you get far enough into it to notice that these puzzles aren’t the most challenging you’ll still feel compelled to finish the game as the presentation elements are quite entertaining. There are also the occasional puzzles where there is little to no explanation or clue on how to solve them. Either that or perhaps I just outright missed a clue somewhere, this could be especially true in those sections where I’ve sprinted to avoid mob damage. In one case for me personally, it came down to trial and error.

Scarlet Hood Highlight Cursor

That white box is your highlight cursor, a bit better than a pixel hunt.

A lot of your time is spent traversing a limited, small set of screens looking for puzzles, avoiding enemies, and waiting for your “highlight cursor” to pick up on something. The movement seems to be focused on using a gamepad but I used a mouse and with a little keyboard assist just fine. The only complaint is that the “A” and “D” keys are used to move right and left across the screen. The “F” is used for a special “witch sense” that requires gems to use. On several occasions, I overshot the “D” key and sadly misfired the “F” key wasting a rare, limited resource.

Ironically, given the varied gameplay style, and the amount of dialogue text that needs to be read, Scarlet Hood And The Wicked Wood should do well as a portable game for a system like the Nintendo Switch, which is planned, or the forthcoming Steam Deck!

Note: Our copy was reviewed on Steam PC with a code provided by PR.

COMPARE TO: Similar to the LucasArts adventure games, e.g. Monkey Island

Scarlet Hood And The Wicked Wood is a cornucopia of a story and game styles. On the story front, it's a splash of "Red Riding Hood" mixed with a dose of "The Wizard Of Oz" and "Groundhog Day" all presented with a bit of southern charm. Its diverse gameplay elements cause it to lose its identity just a bit as at times it's a storybook novel game, then adventure game than action-adventure. Nevertheless, it's a beautiful and entertaining game that will most likely appeal most to aspiring puzzle gamers.
  • Beautiful and eye pleasing anime-like artwork
  • Great New Jazz soundtrack
  • Extensive story-telling
  • An eclectic mix of gameplay styles that might surprise soe
  • Puzzles might be too easy for veteran puzzle gamers
  • Some mundane dialogue slows gameplay in some spots
  • Some puzzles were unclear on how to proceed
Written by
Scott is a comic book, music and gaming nerd since the late 70s. Gaming all began on the Colecovision and Atari 2600. He buys and reads new comics every Wednesday from his LCBS and helps run an online Heavy Metal radio station.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.