Developer Tiny Trinket Games rolled out the latest patch 1.0.5 for the squad-based tactical RPG Zoria: Age of Shattering. The changes and additions are based on the reports and feedback submitted by the players.
In Zoria: Age of Shattering you find yourself in the middle of a war. As a commander tasked to lead an outpost, it is up to you to build up your base, gathering a large crew of professional soldiers, pious priests, cunning opportunists, and more, and challenge a variety of threats. Keep a keen eye on your equipment and vitality as they both deteriorate over time.
“Take care of each of your warriors’ skill development, and it will repay you on the battlefield. Remember that having an individual with the right skills can get you into previously inaccessible places and quests. It may turn out that interacting with a specific character with various objects in the world of Zoria may lead you to discover hidden treasures or make your travel easier.”
Zoria: Age of Shattering – Patch 1.0.5 Includes:
- “Hoofs For Hire” service being introduced in select locations throughout Rithvale Area. This will allow the player to move quickly between these destinations;
- The “Hoofs For Hire” service is also being introduced in a couple of locations in Bilnaram Hills, making travelling easier;
- Bilnaram Hills – Recruiting Leareera Maxentia now works as intended;
- Sofja now properly exits the party after the meeting in Thallamar, but she can be added to the party at any Party Configuration post;
- Made the entrance to the Ancestors area in Thonargond Citadel more visible;
- Forest of Nurdundas – fixed issues with multiple floating tree trunks;
- Ancient Shadows – added quest task information about specific follower requirement;
- Fixed multiple story, lore and dialogue text issues and typos;
- Weapon Effect chance increased to 10/30% from 5/15% for One Handed/Two Handed items;
- Greatly improved Inventory Management and storage space:
- Added individual resources-based inventories for Consumables, Materials, Ingredients, and Crafting Items to no longer consume inventory space
- Only Weapons, Armors, Trinkets and Blueprints will require inventory slots
- All items can still be sold/traded as well as used everywhere in crafting/combat
- Potions are now sorted by effect and effect magnitude instead of level
- All resources affected by the inventory optimization (for ongoing game-saves) are safely migrated to their corresponding inventories (Squad and Storage inventories)
- Various other optimization and small fixes