Sentinels Of Freedom Switch Review

Go From Zero To Hero!
User Rating: 7
Sentinels Of Freedom Banner Wide

Its no secret in these hallowed halls of the Gamespace office that I’m an avid comic book reader and superhero fan. I’ve never been one for tabletop games, e.g. HERO systems Champions role-playing games. Instead, I’ve always chosen to dole out my form of justice digitally. I’ve played the full gamut of superhero games. My resume includes the beloved City Of Heroes, City Of Villians, Champions Online, and DC Universe Online, to name a few. Perhaps the most obscure choice being 2002’s Freedom Force if you remember that one. I’m drawing your attention to Freedom Force specifically. It was the game that came to mind immediately when I saw Underbite GamesSentinels Of Freedom “advertised” in the Nintendo Switch eShop’s “Coming Soon” area. Welcome to our Nintendo Switch review of Sentinels Of Freedom!

Origin Story
Sentinels Of Freedom - Story Page

Missions are interlaced with classic comic book story panels

Sentinels Of Freedom is considered to be a story-driven superhero, turn-based tactics game based on the Sentinel Comics universe. The game itself hit Steam PC earlier this year with additional planned releases coming on Xbox and PlayStation 4. Ironically the Nintendo Switch sees its version released before the other consoles. Nowadays the Nintendo Switch is usually the last console port.

Every Good Hero Has A Plan
Sentinels Of Freedom - Tutorial

Some of the complexities demonstrated in the tutorial

If your new to this type of game it’s all based on you controlling a squad of superheroes where “moves” are turn-based, i.e. you than the CPU, repeat, not always necessarily in that same order. Each character has a pool of “action points”, this is your resource for getting anything done in a turn. Each hero has two “stances” which each has a finite number of powers to use. You can only be in one stance at a time, thus limiting your power choices. You can use action points to change stances or wait until the end of the characters’ turn where you can change stances for free. Moving your character into a position is a choice that requires action points as well.

It probably all sounds a bit complicated and for a fresh tactics player, it will be initially. To the strength of the game, you’re thrust into game action right away without thinking about creating a character. The first two missions or so in Sentinels Of Freedom are devoted to being a tutorial. The mistake I made is starting the game in undocked mode. This game has a lot of detail text! Unfortunately, the font is quite small making it hard to read without zooming in all the time. This is perhaps the game’s biggest fault, so much so we can’t recommend playing this game much “on-the-go”.

Not Just All Bashing Heads!
Sentinels Of Freedom - Complexity

Sentinel Of Freedom factors aplenty

Sentinels Of Freedom isn’t as deep as say a Civilization 6 when it comes to strategy but don’t short change it. There’s plenty of tactics factors built in to consider, things like placement, stance choice, buffs, positioning, facing, etc. Initially, it can be quite overwhelming. After a few missions and wins, you’ll get into a groove. Paying attention to the on-screen objectives is a must as well. In one mission I kept knocking out villain, after villain, which felt like an endless stream as they kept coming. Then it dawned on me, the objectives said I needed to save three civilians. Doing so ended the mission in success.

Every Hero Needs To Look Good

Sentinels Of Freedom - Character Creator 1

Eventually, after a handful of tutorial missions, you get to create YOUR own superhero character. While the artwork seems a bit cartoony I was impressed by the level of customizable details in Sentinels Of Freedom‘s character creator. It seems like the developers drew some inspiration from Champions Online while going as deep as the character creator in City Of Heroes.

Sentinels Of Freedom - Attitude

I guess sarcasm leads to a lack of intelligence?

It seemed like you have control over every physical aspect. Even character personality and backstory choices affect your character’s base score in key areas. While there are a robust number of choices in some regards, things like color choices seemed to be more basic. Even so, there’s nothing here to stop you from making your favorite hero, or close to it, from other universes!

Sentinels Of Freedom - Wolverine

Every game needs an X-Force like Wolverine!

It’s Also About The Comics
Sentinels Of Freedom - Dialogue

Nice touch including your character’s name and look!

Throughout the mission, you’ll have plenty of comic book panel cutscenes as well as in-game dialogue choices, though this seems more like a roleplaying feature versus changing story flow. A nice touch, while perhaps expected nowadays, is these scenes include your crafted character to help draw you into the game.

Sentinels Of Freedom - Battle

That’s a lot of bad guys

In Conclusion
Sentinels Of Freedom - Fright Train

Hmmm this helmet-wearing “Juggernaut” seems familiar

All in all, the battles were challenging, the story was deep, with cheesy dialogue but still entertaining. The small font just makes it difficult to play undocked which is a major disappointment. We encountered a few character creator and movement glitches but nothing showstopping. All in all a strong debut in the first of a series. It’ll be interesting to see how Underbite Games improves in Chapter Two!

Note: Our copy was reviewed on the Nintendo Switch with a code provided by PR.

COMPARE TO: Freedom Force

Summary
Sentinels Of Freedom helps scratch that itch for a new superhero game, especially one that can run on the Nintendo Switch system. If you were hoping that this one would be the perfect "on-the-go superhero" tactics game then you might need to look elsewhere or invest in a set of magnifying eyeglasses. While the artwork is a bit cartoony the story pays homage to early comics and classic tabletop superhero games. Since this is only Chapter One in a series we'd consider this debut release a strong stepping stone to greater things in follow-up chapters!
Good
  • Deep superhero tactics game
  • Robust character creator
  • Well written campy superhero story
Bad
  • Text too small in undocked mode
  • Artwork a bit cartoony
  • Initially abit overwhelming for newcomers
7
Good
Written by
Scott is a comic book, music and gaming nerd since the late 70s. Gaming all began on the Colecovision and Atari 2600. He buys and reads new comics every Wednesday from his LCBS and helps run an online Heavy Metal radio station.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.