You run down a dark corridor and come to a corner. As you round the turn you are met by a huge enemy and he stabs at you with a giant spear and pierces your chest. Your body falls to the ground, and then something unusual happens, you wake up at the most recent obelisk you visited. What is this magic? You leave the area and head back in the same direction because it’s the only way out. You come to the same corner, but this time you know what to expect. Rolling around the corner you narrowly avoid the spear thrust, and you rush behind the foe and shoot him in the back with your shotgun. All this and more in our review for Immortal: Unchained.
From Developer and Producer, Toadman Interactive comes an intense action role-playing game in the same vein as the Dark Souls series. Before I go all the way into the review I want to preface that I have not played the Dark Souls trilogy, and have only touched Dark Souls 1 for about twenty minutes. This review is based on direct interactions with this game only.
Immortal: Unchained starts off with you choosing your character, and you are a living weapon. There are several different options for you here, and you can pick and choose from a lot of combinations of hair, hair color, features for your character, and classes. While there are games with better customizations this one still feels pretty good, and it gives you enough choices to make an interesting male or female character. As you can see here, there are Trackers, Vandals, Raiders, Wanderer, Marksman, and Mercenary. Each class gives you a different predetermined amount of stats that you can use in the game. These stats will determine your life, your stamina, and your energy. Varied starting stats also determine what weapons you can unlock right away, or have to work towards unlocking them.
As you defeat your enemies you will collect experience and bits for use in the game. Experience points, like in any RPG, will allow you to level up and choose where you would like your stats to go. Be careful where you move your stat points because there are weapons that you will begin to find in the game. Whether you find these new weapons in boxes or from deceased enemies, you will need certain stat levels to open these weapons at obelisks. Obelisks are used for more than just unlocking weapons though. They are also used for leveling up your stats, and unlocking skills that you find throughout the game. Bits are the in-game currency used to help you upgrade your weapons and to level up the stats that you already have. As you upgrade the levels of your weapons, however, you will find that you need more materials to make them better.
The combat in the game is pretty simple, you have slots for guns and a slot for melee weapons. The melee attacks are a bit slow at times, so I tend to only use them while the enemy is very weak to finish them off. You have a slot for a primary weapon and a secondary weapon as well as you start off the game. Depending on your weapons you will need to plan your attacks carefully. Normally I run around with a pistol sidearm, which allows me to hit the enemy in the head for more accurate damage from a distance. For stronger enemies, I tend to use my primary rifle. Be prepared to dodge and roll all over the map, because enemies in this game are a little overpowered while your weapons don’t always match up to the challenge. Use your tactics and your wits to survive.
Whether you have played Dark Souls before or you haven’t, this game is difficult in the beginning, and then you learn the dodges and different tactics for the way enemies move. Once you have the patterns down then you are golden, however, you will still die every once in a while, it is inevitable.
Note: Our copy was reviewed on Steam with a code provided by PR.