EXCLUSIVE: Heroes of the Storm 2.0 Improves the Entire Game – Interview with Kent-Erik Hagman

There are big things coming to Heroes of the Storm in the very near future. At this year’s Heroes of the Storm Spring Summit, I was lucky enough to have some time to sit down with Lead Hero Designer Kent-Erik Hagman to talk about all the exciting new things making their way to the Nexus in the megapatch Blizzard is calling Heroes 2.0. One of the big goals with Heroes 2.0 is that there’s going to b...[Read More]

Has Been Heroes – An Interview with Frozenbyte

Has Been Heroes launches today on PC, PS4, XB1, and Nintendo Switch. We reviewed the game last week, and found it to be easily one of the more enjoyable new releases on Nintendo’s console. It’s a difficult but addictive roguelike with charming visuals and intense battles. We caught up with developer Frozenbyte to chat about Has Been Heroes, its design, future, and more. Note: A Day One...[Read More]

Going Eye of the Tiger with FFXV’s Gladio at PAX East 2017

At PAX East we got the chance to sit down with Square Enix and the Final Fantasy XV team. Square has been doing a fantastic job working with fans and furthering out the franchise and their DLC schedule is very aggressive. The first offering centers around Gladiolus and his trials. As each side character goes off-screen for a bit during the main game. The developers now have a chance to fill in the...[Read More]

A Tyranny Postmortem Interview with Obsidian’s Matt MacLean

When Tyranny launched, no one could have expected its story to be so dark, malicious, yet oddly humble and introspecting. The RPG from Obsidian, makers of Pillars of Eternity and the forthcoming Pillars of Eternity 2, represented a departure from the norm for the game maker. Tyranny is a game where the player is evil, no bones about it. How evil, and how malicious, are up to you, but you’re ...[Read More]

How FlatOut 4 is Bringing the over the top racing series back to its roots

FlatOut 4 is due to launch this April on PS4, Xbox One and PC, and we caught up with Strategy First’s Emanuel Wall and producer Alexandre Assier of Kylotonn Games to chat about the series’ past, present, and future. Check out the gameplay trailer below, as well. Our FlatOut 4 Interview GameSpace: What took so long between FlatOut 3 and FlatOut 4? Why now? Emanuel Wall: This has been a ...[Read More]

Matt Firor Talks Morrowind and More

Last week we were lucky enough to be invited to Zenimax Online Studios for an sneak peek at Elder Scrolls Online: Morrowind. The forthcoming “Chapter” brings a new class, a new 4v4v4 PVP mode, the entire island of Vvardenfell from TES III, and tons more content to the MMO. We’ve got loads of coverage on today, so be sure to take a look. But we also got to sit down with Game Director Mat...[Read More]

Dropzone is an RTS for the New Generation of Competitive Gaming

Last week we got some hands-on time with Dropzone, a brand new IP from Sparkypants Studios that walks the line between a MOBA and a traditional RTS. If you want more details on what it’s like feel free to check out my hands-on preview. We also had the opportunity to chat with Jason Coleman, President of Sparkypants Studios to find out what the process behind developing such a unique product was li...[Read More]

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