A Plague Tale: Requiem – Creator Talks Focuses on Gameplay

Developer Asobo Studios and publisher Focus Entertainment shared more information about the upcoming action-adventure A Plague Tale: Requiem. The latest dev diary, the fourth and final in its series, is focusing on one of the most important topics: gameplay.

Note: the video is in French so you might want to turn on subtitles!

Join Kévin Choteau (Game Director), Kévin Pinson (Lead Level Designer) and David Dedeine (Creative Director) in a talk hosted by French streamer Maghla about why and how gameplay has been expanded since A Plague Tale: Innocence, and get glimpses of which new features you can expect in this ambitious sequel to the critically-acclaimed game.

In the previous video dedicated to the tech the team already made it known that they had an ambition to take A Plague Tale further instead of repeating the first game, Innocence. The next-gen tech became an obvious solution which allowed the developers to bring unique features to life such as the rats and the environment. While the first game featured whirlwinds of rats, Requiem improves on it and offers entire waves of rodents, even tsunamis.

A Plague Tale: Requiem will be arriving on Xbox Series X|S and PC on October 18 and will also be available Day One with Xbox Game Pass for Console, PC and Cloud.

ABOUT A PLAGUE TALE: REQUIEM

Having escaped their devastated homeland, the siblings travel far south to the new regions and vibrant cities to start a new life and control Hugo’s curse. But, when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats. Forced to flee once more, Amicia and Hugo place their hopes in a prophesized island that may hold the key to saving Hugo.

Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell, overcoming foes and challenges with a variety of weapons, tools and unearthly powers.

Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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