Fort Triumph – An RPG Where XCom Meets D&D with a Dash of Discworld

Fort Triumph
Fort Triumph – The Tactical RPG

Fort Triumph is a new game in development with a brand new KickStarter on top of it. Developers call it a fantasy tactical RPG where XCom meets D&D with a dash of Discworld. That’s some pretty impressive comparisons!

Setting aside all comparisons, it’s good to note what makes the game special all on its own. Unlike most tactical RPGs, a unique cover system is used in order to make every large object a place to hide.

Other features of note include:
  • fully interactive environments
  • tactical turn-based combat
  • hero progression through class skill trees
  • “contextually generated” missions & quest
  • non-linear gameplay
  • world map exploration
  • flexible campaign
  • procedurally generated maps
  • Savage, Paladin, Ranger and Mage classes

The game centers on combat with tactics as the operative word. Each player controls a party of companions, each including their own take on the world.

Heroes can combine their abilities in many ways: You can throw the savage out of harm’s way or help her close the distance by launching her forward or place your melees in the path of a thrown enemy, granting them an attack of opportunity.

KickStarter Begins

Fort Triumph is created by a group of independent developers who are looking for $75,000 on KickStarter to complete their project. At the current time, the KickStarter sits at $22,000 of the hoped-for $75,000.

As with all KickStarter programs, there are a number of ways to support the game as well as rewards once the game is published. The best part is that there is already a demo that gives an impression of the developers’ vision. Be sure to swing by the KS page to check it out and consider backing the project!

Written by
Suzie is an avid gamer and has been since 1995. She lives in the desert with her own personal minion while dreaming of pixel worlds beyond Earth.

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