The Gorgeous ‘Ghost of a Tale’ to be Released on March 13th

GHOST OF A TALE

If you’ve been searching for both a gorgeous game and an action RPG, look no further than Ghost of a Tale. The game has been in production for over five years, though news of its progress been quiet during all that time. In fact, GoaT was supposed to be released in 2015 but the year came and went without any word from SeithCG. Thankfully, it launched into early access in 2016. Today, however, we have fantastic news: You’ll finally be able to get your hands on the game on March 13th.

You’ll be able to play the game on PC at first, though both an XBox One and PlayStation 4 version are planned for later in 2018. Developer Lionel “Seith” Gallat said of the delay, “I want to make sure we address everything before we start entering the ‘certification dance’. I have a very poor internet connection and I can’t upload huge files back and forth as quickly as I wish.”

The game features a bargain price of $20 for the next couple of weeks, though it will go up to $25 after launch. For the quality of the graphics alone, this is a steal. You can pre-purchase GoaT from Humble, Steam or GoG.

Ghost of a Tale

From the Steam description:

This game is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….

About the team:

Ghost of a tale is developed by a very small team. Lionel “Seith” Gallat does 90% of the art, design and coding. Paul Gardner is the game’s writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game’s composer, while Nicolas Titeux is responsible for sound design.

Written by
Suzie is an avid gamer and has been since 1995. She lives in the desert with her own personal minion while dreaming of pixel worlds beyond Earth.

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