Publisher THQ Nordic and developer Owned by Gravity have shared a new developer insight blog post for the upcoming turn-based strategy Spellforce: Conquest of Eo. The latest blog post is dedicated to the battle actions and the way the game tackles combat.
To sum it up, every unit has three actions represented by the little yellow diamonds beneath the health bar. Each turn, every unit can use up to two of them for movement with distance depending on movement range of unit. The remaining action can be spend on a defensive “guard” action or an attack. If you don’t spend actions on movement, you can use them for attacks, cast a spell or execute some other ability. These will always consume ALL remaining actions.
In melee every attack further results in a counter-attack, that will cost action points for the defender. Action points don’t refresh on YOUR turn, but at the beginning of a full turn – meaning at the same time for both you and the enemy. So you effectively have three actions to divide across movement and attack or defense – if you attack, you cannot keep points for defense and vice versa.
About Spellforce: Conquest of Eo
From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.
- Build up your tower and construct new rooms to determine your wizard’s path
- Recruit individual heroes to lead your troops, each with their personal quest
- Make the living interactive grimoire reveal new secrets and spells to you
- Craft anything from magical runes and artefacts to undead minions
- Discover new adventures with each procedurally generated campaign