Ultimechs – First Impressions

Tons of Fun

Resolution Games is currently running a pre-season preview weekend for their VR sports game Ultimechs until August 28th. In the game, Players take control of mechanized professional athletes to compete in 1v1 or 2v2 matches. Check out our first impressions of the game.

Resolution Games is releasing its new VR sports title Ultimechs on September 15. It will support Steam VR, Meta Quest 2, and Pico devices. To give players a taste of the action a pre-season weekend is currently running until August 28th on Steam, and those attending Gamescom can try it out in person. I had the chance to try Ultimechs myself over the last few days, and I must say my first impressions are excellent.

Navigating through the game’s menus is easy and intuitive. The settings are basic, but they cover everything needed to get players started. I would eventually like to see a few other accessibility options included.

Sound effects are great, and the sound of the crowd reacting during a match adds a lot to the game. The graphics are bright and colorful. They work well on Quest 2, and I look forward to trying them out on Steam to compare the differences in my full review.The tutorial is straightforward and gets you into the action quickly. Within a couple of minutes, I was firing off my rocket fists like a madman as I tied to connect with the ball and score goals. Each hit was satisfying, and while using the default Viper mech it felt powerful when supercharged. Watching my AI opponent explode before scoring a goal on me was the icing on the cake.

At release, the game has three Ultimechs available for players to customize with two loadouts each. The Viper is your default starter with some extra speed at the expense of striking power. Nitro is the balanced mech, and the Titan is a hard-hitting tank. Each loadout is customized with cosmetics unlocked through the game’s UltiPass (BattlePass), which has 50 levels. While cosmetic and color options are limited, I can see players having fun customizing everything down to the paint scheme on their favorite Ultimech class. I can also see the strong potential of creating unique appearances as more content becomes available with each season.Jumping into solo play was easy, and even when playing against a bot was a ton of fun. You move around the field by pressing A on the controller while looking at a nearby pad. Initially, I would have liked an option to freely roam the arena. But as I played more, jumping from pad to pad became intuitive. It made tracking where the ball was in relation to my goal zone easier.Firing off my rocket fists and twisting the controllers to try and guide them in for the perfect hit is more fun than I initially imagined. While the basic gameplay is simple, it is addictive. I am looking forward to jumping back into Ultimechs this weekend for more of the pre-season preview. While there may still be some further minor changes to the game between now and release, once the official league starts on September 15 it is one of the few versus games where I am really looking forward to playing against others. Stay tuned for a full review.

Written by
Kevin "Xevrin" is an avid gamer having started playing video games on an Apple III with the Wizardry Series and Questron before the age of 10. In junior high, he branched out into tabletop gaming with the release of D&D 2nd Edition. During his first year of university, Everquest was released combining both of his favorite activities.

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