Warhammer 40,000: Rogue Trader – Patch 1.1.52 Is Now Live

Warhammer 40,000 Rogue Trader - Patch 1.1.52 Is Now Live

Developer Owlcat Games released the latest update to turn-based cRPG Warhammer 40,000: Rogue Trader. Patch 1.1.52 deals with a handful of quest problems and multiple annoying mechanical issues including crazy damage from Killing Edge. Additionally, players are now able to install mods directly from Steam Workshop. The patch will arrive on consoles within 24 hours.

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches. Check out the official patch notes for the full list of changes coming to the game or proceed below for some of the more interesting additions.

Warhammer 40,000: Rogue Trader – Patch 1.1.52 Includes:

System & stability:

  • Fixed a case of lag at Eufrates II;
  • Fixed a case of significant lag in the final encounter;
  • Fixed cases of freezing on the global map for consoles and when playing with a controller;
  • Fixed lag caused by Point Blank talent;
Items:
  • Icons of many items were updated;
  • Some items that were supposed to let the user ignore Dodge, in fact were giving a -999% reduction in Dodge, ending up in spectacular 6-digit damage numbers when interacting with mechanics based on enemy dodge (Lethality and Killing Edge, in particular). Fixed, no more Exterminatus by a single sniper shot!
  • The Chaos Space Marine’s heavy bolter in Act I has received a unique name;
  • Warp Surge Brooch only activates for the extra turn and not the entire round as per description;
  • Yrliet and Marazhai are now capable of using both Drukhari and Aeldari equipment;

Mods:

  • You can now automatically install mods through Steam Workshop!
  • Blueprint patches for mods are now working with asset references correctly;
  • Fixed exceptions caused by parsing null value fields while applying blueprint patches;
  • Fixed searching blueprint fields while patching values from private fields of parent classes in blueprint mod patcher;
  • Added various UnityModManager and OwlcatModManager stability fixes;

Miscellaneous:

  • Added a few more latecomers to the Credits and the Shrine of Remembrance;
  • The Unexpected Company achievement is now awarded correctly;
  • It is now possible to skip the final credits;
  • Pasqal will no longer invade the Lord Captain’s dreams;
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

Have your say!

0 0

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.