Pillars of Eternity 2: Deadfire – Seeker, Slayer, Survivor DLC Review

Seeker, Slayer, Survivor is the second large DLC for Pillars of Eternity 2 out of the three planned. The first, Beast of Winter, had players interact with a mysterious god of entropy, winter and disaster, Rymrgand. Seeker, Slayer, Survivor allows players to learn more about Galawain, patron of the hunt. You could have previously met him in PoE1 or interacted with him during the events of Pillars of Eternity 2: Deadfire, but never before had he let you know in such certain terms that your Watcher’s meddling is unwelcome.

Seeker, Slayer, Survivor starts with your crew receiving a unique invitation to the large island of Kazuwari, where the deadliest warriors and the most hardened adventurers gather to participate in the fights in the ancient arena known as The Crucible to gain the favor of Toamowhai.

The deity of the island is believed to be a fusion of three separate entities – the stelgaer as the slayer of all things, the boar as the survivor of all challenges and the spider as the seeker of all answers. The other way to look at the three facets of this enigmatic god is the predator, the prey and the dance that binds them together.




The arena plays an important role for the island and its inhabitants: the blood and souls forfeited by the defeated are stored in the Pool of Memories and used to test the future hunters, hone their skills and let the victorious grow stronger on the mistakes of the fallen.

However, something corrupts the spirits that dwell on the island and spreads disharmony through Kazuwari, and only a Watcher can uncover the Crucible’s secrets and find its ancient purpose. That means that you are required to rise to the top of the food chain and become the Champion of the Hunt to be able to conduct your investigation.

The DLC will have you participate in multiple fights on the arena that, depending on the difficulty of your game and your party’s composition, might prove to be the most challenging foes you have yet faced or a monotonous zerg fest. Initially, you would be required to complete four battles as a part of the Ritual of Passage, including a battle to confront one of the darkest memories of your avatar.

The achievement hunters and the most hardcore of hardcore can participate in all the challenges solo, but beware; they were made to tactically challenge an entire party of heroes and will not show you mercy.

Pool of Memories

Once you achieve the rank of a Contender, you will receive a task to collect an artifact important to one of the Faces of the Hunt – or all three, if you are that cheeky. The artifacts can be placed into the Pool of Memory to unlock more fights. The Seeker’s Path will test your ability to notice the weakness of your foes while exploiting any possible advantage you can get. Beasts of the Slayer will see if you have the raw fury to go against the fangs and fur of Kazuwari’s ferocious wildlife. Finally, the Survivor’s Stand is aimed to evaluate your party’s fortitude and the ability to persist where others would have fallen.

You can complete all nine battles (three per Face of the Hunt) to receive the maximum of experience, loot and little lore there is, but this is where you have to make your decision. The locals of Kazuwari believe that, with age, all surviving Hunters will take on all three aspects of Toamowhai, but to figure out what corrupts the island you need the blessing of only one Face.

A bloody battle to take on the title of the Champion of the Hunt marks the end of your arena experience… and pretty much the end of the DLC. At this point, you actually get a chunk of lore to go through explaining what exactly is happening on the island, but it feels too little too late.

It was surprising and mildly disappointing how little actual story there was in the expansion compared to the amount of time spent fighting or hopping around the world for a variety of side tasks that require you to either find something or kill someone, sometimes both.

Seeker, Slayer, Survivor

Mechanically, the DLC is as polished as any Obsidian’s work. However, personally I have come to expect a different product from the company, especially when it is set in the story-rich universe of Eora. Seeker, Slayer, Survivor is not only focused on combat, it is almost purely combat with very little else. If you are not a hardcore player who seeks to push the Watcher’s party to the limits and are more interested in the story than battles, this particular DLC might leave you with mixed feelings.

If you have finished the game right after its release and have not returned yet, here is an overview of changes that have happened since the launch:

Pillars of Eternity 2: Deadfire had received two story-focused DLCs:

The gameplay enhancements since the launch:

  • The ability to skip the intro
  • Character appearance improvements and the ability to change your character’s looks at any time
  • Easy ship resupply – with just one button you can buy the maximum possible amount of medical supplies, water, etc. that your ship can carry
  • Veteran & Path of the Damned balance improvements and End Game tuning
  • Added mod support to mod character backgrounds, voice sets and classes
  • Stash search function was implemented
  • Adjustments to the reputation screen to make it easier to navigate
  • UI will now reflect suggested companions that would be relevant for a quest
  • Various optimization and balance changes across the board
  • Challenge modes: removing the pause function during combat and permanently killing any characters that have been knocked unconscious for longer than six seconds, Solo and Triple Crown challenges have returned as well
  • All Challenges can now be done on any difficulty in the game! Play through with new challenges for a new, interesting game experience!
  • UI Simplification – Changes to how some UI displays and the ability to customize some of the UI in and out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.
  • Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows spell casters to adjust the radius of certain AoE spells to increase the power level or area that the spell can reach!
  • New Mega Bosses, Blessings and Challenges

Seeker Slayer Survivor

Pillars of Eternity 2: Deadfire will feature one more story-driven DLC:

  • The Forgotten Sanctum will launch in November and will test your party’s allegiance and morality in a quest to help (or obstruct) the great wizards of Eora. Will you befriend, betray or befuddle these venerable mystics as you uncover secrets lost to the generations? The consequences of your actions will be felt across the Deadfire Archipelago whatever you decide.

A key was provided by the publisher for the purpose of review

Summary
Mechanically, the DLC is as polished as any Obsidian’s work. However, personally I have come to expect a different product from the company, especially when it is set in the story-rich universe of Eora. Seeker, Slayer, Survivor is not only focused on combat, it is almost purely combat with very little else. If you are not a hardcore player who seeks to push the Watcher’s party to the limits and are more interested in the story than battles, this particular DLC might leave you with mixed feelings.
Good
  • Challenging combat
  • Polished, bug-free experience
Bad
  • Very little story
  • Lacks variety of gameplay
6.5
Fair
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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