Black Geyser: Couriers of Darkness Introduced French Translation

Black Geyser Couriers of Darkness Introduced French Translation

The developers from GrapeOcean Technologies never stop working on improving and adding more translation and localization options to the isometric, party-based fantasy cRPG Black Geyser: Couriers of Darkness. The recent update introduced French translation to the title.

Previously, the team had provided an explanation as to why some localizations have taken longer than others. The game has more than 280,000 words of text, which is an extreme amount for an indie title. Translating this many words is usually very expensive, and takes a very long time for an affordable translator. Despite the mentioned setbacks, the team already added a number of additional translations to the game, including but not limited to Turkish, Spanish, Russian and more.

In addition to the new localization option, the game also received a number of changes that you can find below.

Black Geyser: Couriers of Darkness – Latest Changes

  • Added French localization
  • Enabled unique spellcasting chants for companions
  • Corrected Interrupt Strength and Interrupt Evasion calculations
  • High Interrupt Evasion characters can now tolerate a lot more hits
  • When casting identical spells on a target, now all instances take effect instead of just one
  • Sling weapon models are now always positioned correctly
  • Duration scaling based on class and level is now calculated correctly
  • Heal over time effects now work correctly
  • Duration scaling introduced for Healing Mist and Verdant Growth
  • Healing Mist and Verdant Growth now restore less Health per turn compared to single target heals
  • Adjusted the damage and scaling of damage over time effects
  • Item comparison tooltips now appear correctly both in the Inventory and the Shop UI
  • Available Special Ability points are now correctly displayed during level-up
  • Dorb won’t spawn multiple times anymore
  • Hamlin no longer disappears after becoming hostile in his first quest
  • Arvex’s final quest cannot get stuck after sparing Siracca anymore
  • Volendir no longer appears later in the game if he was killed before
  • The mound of sand in Freynagar now also contains Moist Sand
  • Jury Rigged Golems no longer engage instantly upon entering the area
  • Corrected marker positions for all areas on the world map
  • Each animal in Scofarth now only drops a single instance of Animal Pelt
  • Isla’s staff is now identified by default
  • Trapped Jade’s dialogue now starts correctly when approached by companions
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.