CD Projekt RED, the developer of The Witcher 3 and Cyberpunk 2077, has released a 5-minutes long video in which the co-founder of the studio Marcin Iwinski shares the studio’s perspective on what happened with the game on old-generation consoles. He shares what the days leading up to the launch looked like, and states that the game did not meet the quality standard the studio wanted it to meet.
The game was originally being developed for PC and ported to consoles. In theory, there was no problem with this approach. However, unlike many other video games, instead of spreading objects over the vast open world, Cyberpunk 2077 is using a very condensed environment of a giant bustling Night City with minimum loading times. The hardware of the old gen consoles has a hard time keeping up with the pressure.
“We are committed to fixing bugs and crashes and will continue to work and improve the game via future updates to make sure you are enjoying the game regardless of the platform.”
“We are focused on fixing the bugs and crashes players are experiencing across every platform. You can expect more in the way of patches — both small and large — to be released regularly. The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after. Our plans for supporting Cyberpunk 2077 in the long-term are unchanged, and we will continue to introduce updates and patches to give all players across all consoles and PCs a better experience with the game.”
Marcin Iwinski also talked about the progress being made on Cyberpunk 2077’s further development, including information about updates and improvements, free DLCs, and more, and shared the Cyberpunk 2077 Road Map for 2021.
For more information, check out the blog post on the official site of the game.