Kaet Must Die is a new title from Strength in Numbers Studios. It’s being billed as a first-person suspense game that puts you up against the clock in horror filled sewers. You must search for clues to reach the next level in order to escape. This is our review of Kaet Must Die.
You start off in a darkened tunnel surrounded by creepy noises, dead bodies, rats and the usual fare you would expect from a horror game. You are Kaetheran, an extremely powerful psionicist who is stuck here trying to find a way out while the blood witch Annalinnia tries to make you go insane. For reasons. Oh, and by the way, you don’t have any of you so called powerful psionic powers. You start the first level being able to pick up glowing mushrooms which you can turn into balls of light in your hand and send drifting forward. They don’t stay lit for very long though.
Your first task is to find several skulls hidden throughout the level and put them on posts in order to proceed to the next level. All over the area are little notes you can read which will give you hints to continue forward. It’s at this time you learn that everything is trying to kill you. It surprised me when the rats didn’t try to kill me. The scattered zombie looking bodies are not exactly dead, if you get within a certain range of them they pop up and devour you. Which is the case for most things, there isn’t take a hit and run away, it’s simply instant death.
This wouldn’t be too much of a problem if there was some kind of save system, even an autosave I never made it through the first level. The game was set to its lowest difficulty but time and again I would walk into something that killed Kaet and would have to redo everything again. There is also a timer that when it hits zero, everything goes dark and while in the dark Kaet’s sanity lowers. I’ve played my fair share of hard games such as Dark Souls and various roguelikes, but there is a point that goes beyond hard and just purposely punishing the player.
Kaet Must Die is meant to be a hard game, but it crosses the threshold of what is fun in a hard game. Although everyone’s point of view of what fun is is different obviously. The game seems more catered towards being a game that is streamed for the jump scares reactions that several audiences appreciate. Because there are jump scares, oh yes there are plenty of jump scares.
Overall the game suffers from being anything other than what it is. A horror puzzle game that is more about the jump scares and less about any kind of story.