Hello Games published a new blog post for No Man’s Sky on the official site, announcing that the game is receiving Vulkan API support. As this is a large change – a complete overhaul of the graphics API – it will be first rolled out to the PC Experimental Branch, as the developers will be testing wider compatibility with the help of the experimental branch players.
Please note there is the possibility that experimental builds may introduce new issues that haven’t been caught in test. We’d like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\
Note that we don’t anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
Check out the patch notes below:
- OpenGL has been replaced by Vulkan. Many players, particularly players with AMD graphics cards, should see a performance improvement
- Revised HDR support, updated output curve in line with advances in HDR calibration
- Adaptive and Triple-Buffered V-Sync are now selectable from Graphics Settings
- Players with more than one GPU can now select which is used from Graphics Settings
- Changing the following settings no longer require restarting:
- Window Mode
- Shadow Detail
- Reflection Quality
- The ‘LOADING SHADERS’ load step has been removed, improving the loading experience.
Additionally, crash data gathered via Steam is being used to help us track down and fix issues.
Last year, No Man’s Sky received a huge update Next introducing some game-changing features such as an all-new multiplayer mode, unlimited base building, commanding freighters and much more. Coming summer 2019, No Man’s Sky: Beyond will launch as a FREE update across PlayStation 4, Xbox One and PC.