The developers of ink-style action-roguelite Realm of Ink shared a new gameplay video to demonstrate the process of beating the game’s demo, already available on Steam. Over 13 minutes, viewers will get to see what it takes to survive in the Realm of Ink.
“The build path in the video revolves around the two selected Ink Gems, the Venom Ink (puts down a magical circle and deal DOT, applying “Poison” debuff to the enemies), as well as Quake Ink (puts down a magical circle and deal DOT, applying shields to yourself). Therefore the perks are selected to enhance the effects of the magical circles (to increase the Poison damage and the shield amount).”
The heroine, Red, unexpectedly discovers she is just a fictional character within the short story when hunting the Fox. Only by unlocking the dark secrets will she defy her own destined path. As you play through the game, you will progressively unlock more characters. Red and others discover that they are just fictional characters in Realm of Ink. Everything seems to be destined: the old world will collapse while a new world is forming, and the awakened spirits will be meant to reshape their true selves amidst countless cycles of destruction.
The developers promise that players will be able to engage in long-term character development outside of combat and unlock new combinations of moves and combat styles. With a dual-cycle system inside and outside combat, you’ll have a fresh experience every time.
The game receives frequent updates. Just today the team rolled out a new update to improve the overall experience:
Realm of Ink – V0.14.10-V0.14.11 Update
Adjustments:
- Improved the controllability and agility of Scarlet Sword skill set
- Adjusted the arrangement of levels. Improved the mechanics of enemies, adjusted the attack mechanics of Snow Lion and Crystal Bottle.
- Improved the drop mechanism of rewards. Drop rates of rewards are now more reasonable.
- Added VFX for player Hyper Armor and hit effect when shielded.
Fixes:
- Added controller vibration when the player character dies.
- Fixed the jamming when loading the start screen.
- Fixed a bug where the attack warning effect wouldn’t disappear when the enemy dies.
- Fixed a bug where the Boss couldn’t attack normally when standing right next to a wall.