Katana ZERO Launches With New Trailer

Katana ZERO, from developer Askiisoft and publisher Devolver Digital, released earlier this week to positive reviews from critics and players alike. Billed as a neo-noir action platformer, players come for the fast-paced combat but get a good helping of story on the side. Katana Zero is available on Nintendo Switch and PC. Check out the new launch trailer above and pick up a copy ($14.99) through your favorite digital retailer (Nintendo Switch Store, Steam, GOG, and Humble Store).

Key features include:

  • Exceptional Combat: In insta-kill combat, you must overcome your opposition in any way possible. Slow time to execute acrobatic attacks with deadly pinpoint accuracy. Deflect gunfire back at foes, dodge oncoming attacks, and manipulate enemies and environments with traps and explosives.  Leave no survivors.
  • Hand-Crafted Sequences: Each level is uniquely designed for countless methods of completion. Defeat foes creatively, using spontaneous approaches to eliminate your enemy as you see fit.
  • Unconventional Storytelling: An enigmatic story told through cinematic sequences woven into the gameplay, twisting and folding to an unexpected conclusion.

Visit katanazero.com for a cool website and possible secrets.

About Askiisoft

Welcome to Askiisoft, a collective developer of quality independent games, including acclaimed titles such as Tower of Heaven and Pause Ahead. In addition to our core members, we rely on the tireless wisdom of the greater gaming community; you know who you are. Thank you for playing our games and supporting our cause.

About Devolver Digital

Compact and powerful, our team of industry veterans and pioneers possess the knowledge, resources, and passion to turn projects of all sizes into a smashing success. Whether your project needs our help from the initial concept phase, or it just needs a good kick in the pants on its way out the door, we are here to help. We encourage all of you artists and fans to support independent artists worldwide by seeking them out, spreading the word about things that are good, and paying a fair price for their product as directly as possible. Because it matters.

Written by
Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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