Cities Skylines II DLC Put on Hold to Address Performance Issues & Bugs

Cities Skylines II DLC Put on Hold to Address Performance Issues & Bugs

Paradox Interactive has put the brakes on the release of Cities Skylines II DLC in order to address performance issues and bugs. After last month’s launch, the community exploded with complaints about a variety of technical issues and a plethora of bugs. The team is dedicated to getting these things in hand before moving ahead with DLC.




According to a lengthy post on the Paradox Interactive site, the team is hard at work on addressing issues identified by the community. While a patch has been released nearly every week since launch, the team will be releasing them somewhat more slowly going forward, but at a more consistent pace.

Upcoming patch contents include

  • Performance Improvements: Specifically, we are working on the level of detail models for the assets. This includes both adding missing LODs and improving the existing ones to improve the GPU performance. It might take more than one patch to address all of them, but we’ll roll out the first fixes as soon as possible. Following the asset and LOD fixes, we’ll work on improvements to CPU performance. This means focusing on the CPU stutters and simulation performance to improve simulation speed and smooth experience while scaling up the size of your cities.​
  • Bug Fixing: We continue to go through your bug reports and have logged around 100 reproducible issues that have been moved to the team to look into. There are another 100 reports that we are still investigating that require more information and a bunch of duplicates, some of which add valuable information so we’ll go through all of them. We are also checking suggestions for improvement or new features, but these requests are currently at a lower priority.​
  • Editor/Modding Support: The modding Beta group is testing the map editor and we’ll improve it based on their feedback before releasing it. Especially the placement of water on the map is under review since it’s currently too complicated. The UI will also receive a bit more love as it’s really difficult to find the available assets that can be placed on the map. I’ll keep you updated on the progress of the Editor and code modding and their release schedule, but the performance and bugs need to be sorted out first.​

The rest of the post goes into more specific detail about where the team is now and what players can expect going forward.

Check out the Cities Skylines II note on the Paradox Interactive site for more.

Written by
Suzie is an avid gamer and has been since 1995. She lives in the desert with her own personal minion while dreaming of pixel worlds beyond Earth.

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