Heroes of Might and Magic III: The Board Game Tackles the Combat System

Heroes of Might and Magic III The Board Game Tackles the Combat System

Following the exploration of deckbuilding and economy, Heroes of Might and Magic III: The Board Game decided to dive into the thick of things and tackle the most important part of the project: the combat system.

Units, armies, battles – the Board Game has it all. Of course, transferring the ideas from a video game to a tabletop did require some simplification and efforts to keep the game smooth and exciting. The board game has each faction feature 7 units available in the town, but, like in Heroes of Might and Magic I, the Hero can only recruit 5 of them. The levels of units and their dwellings have been changed to the following groups: bronze (levels 1-3), silver (4-5), and gold (6-7). Mighty dragons, in honor of the most powerful creature in Antagarich, have been marked with azure.

Each unit has its own type – ground, flying, or ranged, with their own specifics. In addition, the unit cards show their statistics – attack, defense, hit points, initiative, and potential special ability. There are two types of combat: fighting neutral units and fighting Heroes.

“The Heroes’ combat follows the rules described above. This time, however, both players can use cards from their hand (when fighting neutrals, it can only be done by the player controlling the Hero). There is also no round limit. It is also worth mentioning that just like in the computer game Heroes can retreat or surrender, losing part of their army, currency and their position on the map. Winning combat also results in gaining experience for the Main Hero – for defeating a Hero or a neutral unit of the same level, they gain half a level, and in the case of higher levels – they are promoted by the difference between their levels. For example – Alamar on experience level II defeated Sandro on experience level IV, thanks to which he was promoted by two full levels. On the other hand, when the Hero attacks neutral units with a level lower by at least 1, the battle does not take place – the enemy units flee in panic, and the Hero does not gain experience (yes, this is another element that guarantees smooth gameplay).”

The Kickstarter campaign is scheduled to kick off in November 2022. Stay tuned to find out more. To prepare for the arrival of the board game, it might be the best time to dive back into the Heroes of Might & Magic franchise! Check out our list of the best fan-created add-ons for Heroes 3 if you decide it’s time to restore Erathia, assemble the Armageddon’s Blade or revisit Sandro in his quest for greatness.

You can also visit the official website of the project to find out more.

Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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