4X turn-based strategy SpellForce: Conquest of Eo got a new patch that is all about choice and setting up the game the way you want to play it. The new addition allows players to completely individualize the preferred difficulty settings: from enemy aggression to antagonist power and AI behavior and more!
In SpellForce: Conquest of Eo, you can choose between being a Necromancer, and Artificer and an Alchemist, each with their own approach to building armies and empowering them. Start as a humble apprentice and accrue enough magical prowess to leave your own mark on the world. Set out on adventures and complete quests, research and strategically apply spells, explore the vast lands of Eo and bend them to your will.
SpellForce: Conquest of Eo Patch 1.1 includes:
- Added a variety of custom difficulty settings – set the game up exactly the way you like to play it
- Added antagonist selection at campaign start – choose whom you face in game!
- Display quality of slotted artefacts/glyphs in unit details
- Added essence filters for inventories in the tower menu – filter your ingredients by essence type
- Several performance improvements on worldmap leading to reduced system memory usage, improved loading times and smoother framerates (especially on weaker systems)
- Improved colors of crafting essences, to be better readable for people with various color vision deficiencies
- Can now assign build lodge action also into known fog of war
- Improved performance when gaining status effects in battle
- Increased supported concurrent domains displayed per faction from 50 to 128 (looking at you, Instant Castle spam)
- Tooltips correctly differentiate between “can cause”(30% chance) and “inflict”(100% chance unless resisted) status effect
- Made description of Thunderstorm and similar skills clearer
- Follower explains that it overrides Enslaved
The game also received a number of fixes and balance overhauls. Check out the Steam blog post to see all the changes!