Rival Megagun Shoots Onto PS4 And PC

If you always thought that shoot ’em ups were a lonely affair, then you’re in luck. Indie developer Spacewave Software and Publisher Degica Games have released Rival Megagun, a vertical 2D shooter with competitive play, today in North America, with the worldwide launch following tomorrow.

In Rival Megagun you aren’t limited to showing your gaming prowess by just going for a high score, you will be able to take on your rival directly in retro-style split-screen competition. Along with the already hectic action of the typical shoot ’em up, players will directly add to the mayhem by launching horizontal attacks at their rival. Then, instead of racing to beat the final boss, one player will transform into “Mega Gunship” mode and invade their rival’s screen.

Hone your skills in the single-player arcade mode, then jump into a 2-player match online or in a “couch-competitive” local battle. There are multiple playable heroes to choose from, each with their own weapon set and Mega Gunship boss form, as well as unlockable gear and weapons to customize your ship, but it will take all your skill and strategy to take down your human opponent.

Rival Megagun is available today on PS4 and PC (via Steam). Other console owners don’t have long to wait for their chance to play, with the game dropping on XBox One tomorrow, 11/30, and coming to Nintendo Switch on 12/6.  Check out the trailer above, and visit the official Rival Megagun site for more information.

About Degica Games

Degica Games is the publishing branch of Degica specializing in localizing Japanese games for the global market. We are best known for the RPG Maker franchise and shooting games such as DoDonPachi Resurrection, DARIUSBURST Chronicle Saviours, Mushihimesama, and Crimzon Clover. We’re branching out into fighting games with Koihime Enbu, visual novels like Nurse Love Addiction, adventure games such as the 2016 hit, OneShot, as well as original games like the hybrid shooting/fighting Senko no Ronde 2.

Written by
Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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