Red Hook Studios has announced the deployment of Darkest Dungeon II’s latest update, this time falling on the side of quality-of-life improvements. The update was developed utilizing community feedback during the beta phase of development. Feedback was integral to tweak and refine several game features.
Notable QoL improvements
- Monster Death Armor: Developers have introduced an entirely new mechanic for how monsters deal with Death’s Door. The system has been retooled so death protection for monsters is “token rather than resistance percentage-based.” According to the team, this should reduce the likelihood that monsters will defy all odds and survive endless blows.
- Swap Heroes at the Inn: This is a much-requested feature from the community. This allows players to better strategize for upcoming regions and to create a more dynamic party state. It will cost a nominal amount of currency but will refund any mastery points spent on those characters. This allows player to respec their heroes.
- Choosing Hero Replacement at the Inn: This is another feature added due to player feedback. When players arrive at the Inn after losing a hero, they can pick which available replacement hero to bring to the party.
- Factions are Back in Road Battles: Factions have been brought back to road battles for more variety to routes and for an extra challenge for hearty souls.
Check out Darkest Dungeon II’s official site for more details.
About Darkest Dungeon II
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within…