Heroes of the Storm Got a New Patch

Heroes of the Storm Got a New Patch

Developer Blizzard Entertainment rolled out a new patch for the live servers of MOBA Heroes of the Storm. The update consists of general changes, balance enhancements and bug fixes. You can find the full patch notes on the official site or proceed down below for some of the most interesting general changes. The full list of changes goes into detail on hero-by-hero basis.

Heroes of the Storm is Blizzard Entertainment’s entry into the MOBA genre. Players are able to choose from a roster of heroes coming from various titles of the company, including but not limited to Warcraft, Starcraft and Diablo. The team moved Heroes of the Storm into a maintenance mode in 2022, affirming that the game has no more active development. The servers will remain operational with the seasonal rolls and hero rotations. Future patches will primarily focus on client sustainability and bug fixing, with balance updates coming as needed.

Heroes of the Storm – February 6th Update Includes:

  • Added XP given to enemy display. This will show up as purple floating text for the player that had their Hero slain.
  • Li Li Balance Update – Jug of 1,000 Cups healing increased from 66 to 75.
  • Medivh Balance Update – Mage Armor duration increased from 4 seconds to 5 seconds & Mage Armor increased from 30 to 40 Armor.
  • Nova Balance Update – Advanced Cloaking bonus mana regen increased from 3 to 6 & Anti-Armor Shells duration increased from 3 seconds to 4 seconds.
  • Blackheart’s Bay Map – Chests now feature a warning indicator for the coin land location. The display happens once the coin has been launched and not prior to the coin launching.
  • Lost Cavern Map – Fixed an issue that caused minions to grant 1 XP for being in range of them dying.

General Bug Fixes:

  • Fixed an anchor offset on Hero Select display.
  • Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap.
  • Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt.
  • Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Certain Heroes would show a red confirmation arrow instead of a green arrow when moving.
  • Fixed an issue that caused place of death to reveal into nearby shrubs.
  • Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed.
  • Fixed an issue that caused Sapper Mercenaries’ area warning indicator to persist after the attack has landed.
  • Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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