Lavapotion, the team behind turn-based strategy Songs of Conquest, shared the latest update to bring players up to speed on what is happening with the development of the game.
“Overall the sprint has been good and we are happy to give you three brand new official maps to play. There have also been a lot of quality of life improvements for the Battlegrounds mode (turn timer, I’m looking at you!) as well as AI-improvements.”
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battle against armies that dare oppose you and hunt for powerful artifacts. The world is ripe for the taking – seize it!
Check out the Steam page to learn more about the game. If Songs of Conquest piqued your interest, you might also want to check out the Heroes of Might and Magic series as well as the games similar to the legendary series.
Additions
- Added deployment to Battlegrounds
- Added turn timer to Battlegrounds
- Time allowed per turn is normally 2 minutes. If you time out, you will only have 10 seconds to perform your next turn. Any time you end a turn yourself, you are back to having 2 minutes per turn
- Added option to scale up HUD (“Large HUD” in Video options)
- Added additional tooltips to show currently equipped artifact next to inspected artifact
- Added three skirmish maps: Small map, 2 players “Calm Before the Storm”; Small map, 2 players “Small Beginnings”; XL map, 8 player “Hate for Eight”.
Gameplay changes
- Improved death animation curve for Spectres and Seneschals
- Lower intensity of Entangle effect light
- Remove notifications older than 5 rounds
Bug fixes
- Restores HUD when closing inventory using UI button
- Closes purchasing menus when attacked during a simultaneous turns online game
- Fixed bug where game could end up soft-locked in battle when the last troops on one side where killed by Chain Lightning
- Fixed bug where ability sounds were not played for opponents in multiplayer battle
- Fixed bug where two players could init battle at the same time in a simultaneous turns online game
- Trigger main menu music if returning to battlegrounds army select after battle
- Hide pause menu, codex and kingdom menus if attacked in multiplayer
- Fixed songs “Fear No Foe”, “Stoutheart Shall Stand” and “The Coin In My Hand” not applying all of their buffs to friendly troops
Battlegrounds
- Fixed bug in Army Creator when dropping a troop on an already occupied troop slot the previous troop value is refunded correctly
- Fixed bug in Army Creator when setting troop size to 0 did not delete the troop on cancel
UI
- Added clearer selected state to Kingdom Overview menus (Building overview, Troop overview, Research and Marketplace)
- Hid locked troop slots in Trading menu
- Increased font size for the smallest text areas
- Reworked town list tooltips and construction UX. Construction animation is now shown when the town is working at max capacity instead of when one building is being constructed in case the player has researched the option to build multiple buildings at the same time.
AI
- Changed explore/map entity scoring to increase chance of claiming resource generators
- Added dynamic data caches to most adventure related calculations the AI makes per think loop
- Tweaked the Battle AI Target selection to be less predictable and more balanced
Optimizations
- Major improvements to performance when wielders move around