The Legend of PlayStation: How It Started

PlayStation origins

If you want to have a pleasant time, you have many options. For example, you can play a casino game or try your luck at a sports bet: if you choose the latter, do not forget to use a bonus from the betting offers finder site that will give you an edge. But you have other options too: for example; like millions of players around the world, you can get a PlayStation and access a library of hundreds of games.

“It is no easy task to describe the revolution that PlayStation has brought about,” says Casino Bonuses Finder product owner Tony Sloterman. “This console not only revolutionized the video game industry, but it also affected other industries as well. Today, even the iGaming industry develops games for PlayStation.” Have you ever wondered how this legendary console came to be? There is a very interesting story behind the PlayStation brand.

We owe everything to Nintendo

Believe it or not, we owe the PlayStation to Nintendo. Back in the 1990s, Sony had no plans for the video game industry, nor did it plan to enter it. At the time, Nintendo and SEGA were the leading brands in this industry, and Sony had no intention of competing with them. But it was producing some parts for Nintendo’s SNES console.

One of these parts was a CD-ROM. This part, named SNES-CD, would enable the Nintendo console to use CDs instead of cartridges. Sony named this project “Play Station” and included a clause in its contract with Nintendo that it would receive a certain percentage of the revenue from each game sold in CD-ROM format. At the 1991 Consumer Electronics Show (CES), Nintendo announced this partnership and its new CD-ROM format.

However, Nintendo president Hiroshi Yamauchi was uncomfortable with this deal and secretly agreed with Phillips to produce the SNES-CDs. Yamauchi did not inform Sony that he was canceling the contract. Sony announced its partnership with Nintendo on the first day of CES. On the second day of CES, Nintendo announced that it was canceling the partnership: that’s how Sony knew the deal was broken. This is still known as the “biggest betrayal” in the video game industry.

Why don’t we do it ourselves?

Sony had already done some R&D to produce the SNES-CD, which would be the most complex part of the console. First, it made an offer to SEGA, which was Nintendo’s rival at the time, and said Sony could produce CD-ROMs for its consoles. SEGA rejected this offer, saying, “Sony is not a video game company”. Sony struggled to sell the CD-ROM it developed to other companies and even tried to re-establish a partnership with Nintendo for a while.

However, Ken Kutaragi, who was the head of the hardware engineering division at the time, made another offer to the board: why don’t we manufacture the game console ourselves? Kutaragi struggled to get this offer accepted for a long time because Sony’s board of directors saw game consoles as “toys” and said that the company did not produce toys. It wasn’t easy, and took a long time for them to agree to give Kutaragi a chance.

After receiving the green light, Kutaragi initially focused on developing a console capable of using 3D graphics. At that time, almost all Nintendo and SEGA games were 2D, so 3D graphics would make the console different. The name of the CD-ROM project was used for the console, and the “PlayStation X” (PSX) brand was registered in 1995.

Dealing with game studios

Sony had the technical expertise to produce a game console, but there was one problem: who would develop the games? SEGA and Nintendo developed their games in-house in those years, rarely partnering with third parties. At least at that time, Sony did not have such a chance because establishing a game studio within the company was not possible. Therefore, Sony had to sign deals with third-party game studios.

There were many game studios in Japan in the 90s, but almost none of them were recognized. When Sony introduced the project to them, they all agreed immediately, as it was a great chance for them to expand into the global market. You know some of these studios very well today: Namco, Konami, and WMS were the first studios Sony signed with. WMS brought “Mortal Kombat” and Namco “Tekken” to PlayStation. These games would soon become legends and turn PlayStation into a worldwide phenomenon.

Launch of PlayStation

The PlayStation was released in Japan in December 1994. It sold 100,000 units on the first day and sold 2 million consoles in the first six months. A year later, the PlayStation was also released in the United States and Europe. By 1996, PlayStation had sold more than the Nintendo SNES and SEGA Saturn consoles combined.

You know the rest of the story: we are currently using the fifth generation of this legendary console, and Sony still has no rivals. Although it currently competes with Microsoft, it easily takes the lead in sales figures and exclusive game collections.

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