Unforetold: Witchstone Got a New Patch

Unforetold Witchstone Got a New Patch

Developer Spearhead Games rolled out a new patch for RPG sandbox Unforetold: Witchstone, now available in Steam Early Access.

Experience the living, reactive lands of Kalsundia through unprecedented options to roleplay your character, influence others and set your own goals. Backed by classic turn-based combat and stealth systems, and steeped in a universe from the mind of Ed Greenwood, creator of the Forgotten Realms – you are invited to shape the fate of the world.

“Thank you so much for supporting us on our Early Access launch day! We really appreciate all the feedback that you’ve provided us so far. It’s been a busy day for Spearhead as we’ve been fixing many of the key issues we knew about and that were recently reported. Let’s keep the conversation going!”

Unforetold: Witchstone – Latest Fixes Include:

  • Fixed issue where moving an item from the player’s inventory to a companion’s inventory is falsely considered a crime
  • Fixed issue where End Conversation dialogue option is not present after selecting a dialogue option
  • Fixed issue where selecting a monitor with a lower resolution than the current display will cause the game window to not be properly positioned
  • Fixed a crash when starting a new game repeatedly without quitting
  • Fixed a performance issue with combat after reloading a game
  • Fixed a potential softlock when a companion gets pulled into combat while being far away from the player.

Update. Unforetold: Witchstone Received One More Patch:

  • (Much requested) Making item rarity easier to tell by adjusting the vibrancy of the colored icon outlines
  • (Much requested) Providing extra dialogue options during the event on the way to Howling Valley so players are not forced to make a decision this early on what they intend to do with Kalsundia
  • Showing the build version on the title screen

Fixes:

  • (Much requested) Fixed key binding changes not saving after pressing Apply
  • Fixed the Goals page in the Journal displaying overlapping text when opened from notifications and dialogue
  • Fixed the NPC appreciation values not displaying the same value in the Journal Characters page and the characters’ detail page
  • Fixed a crash when a companion is ordered to move right after being ordered to attack, but is unable to do so
  • Fixed a softlock when loading a manual save during combat if loading into a fight
  • Fixed a crash when loading a saved game while faction soldiers are fighting for a building
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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