Recently released on October 4, 2019, Ghostbusters: The Video Game Remastered hit the Nintendo game store. I have always been a fan of the Ghostbusters franchise since I was a wee little tike, I was always infatuated with everything ghostbusters including my first experience that was Ghostbusters for Apple II. Naturally once I got wind that Ghostbusters the Video game was being remastered and released on the Nintendo Switch, I felt it was my fanboy duty to play. Here is our Ghostbusters: The Video Game Remastered review for Nintendo Switch.
Originally released back on June 16, 2009, for Windows, PlayStation Portable, PlayStation 2, PlayStation 3, Xbox 360 and the Wii. Later remastered and released on Windows, Nintendo Switch, PlayStation 4 and Xbox One by Saber Interactive. Ghostbusters: The Video Game follows a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game is set in third-person shooter style, but instead of wielding typical guns, players have a Proton Pack strapped to their backs. This weapon emits a stream of highly polarized protons, and remember do not cross the streams. The time setting for this game is set 2 years after Ghostbusters II in a sense makes this the third movie.
With every movie to game adaption, there is always something that, of course, get changed. It may be the voices of even entire characters. In most cases this is acceptable but in the case of Ghostbusters: The Video Game too much changed would have been just pure blasphemy. Thanks in part to the involvement of the original case lending their voices and even aid in the script it really kept the nuance of the game on point and genuine.
The gameplay was fairly easy to adapt to while unlike most games the traditional HUD was adapted and intergraded into the Proton Pack with only simple indicators on screen. This change though not of the norm was a great addition as I have always believed that HUDS gets in the way of gameplay. I will say for most of the game I would almost never pay attention to my health meter on the proton pack. Aiming from time to time did feel a bit rough, it was fairly easy to overlook as 100% accuracy was not really required for most encounters.
Graphically speaking the game was visually appealing with its semi-realistic styling. Each level was very well detailed with little treasures or elements from the Movies. For example, while back at the headquarters you can talk to the painting of Vigo the Carpathian and he will say various lines from the movie. These elements helped bring the ghostbusters world into the game and of course, played into the inner child of mine to explore this world and all it had to offer. The visual effects are another thing that I found very enjoyable me being part raccoon and that everything shiny and that lights up delights me. It was a pleasure to see some additional originality in the game come about with upgrades to the proton pack, and even made use of the Ecto-1 with a massive trapping system.
The audio was decent, most of the issues I found was the animations did not always perfectly line up with the audio tracks. I guess nowadays I have a higher expectation when it comes to things such as that. The Soundtrack of the game was on point featuring the original soundtrack from the films. The audio effects for various elements like ghosts, proton streams, objects being hit and moved where well scripted and executed.
Throughout my gameplay I only ran into a few notable issues, one being that at times the objective was not clear and I would have to stumble around a bit in order to find my way. Other then that issue I did experience one issue where I was unable to complete a level due to a bug, the bug occurred when the ghost being caught in the trap got stuck on an object in the room and become locked. In the end, I had to restart the game from my last save point and continue on.
Overall, I truly enjoyed the experience as for years I was pining for a Ghostbusters III release and though we at the time did not get a movie per se we did get one in the form of an outstanding game. I enjoyed all the tie-ins from the first two movies and helped drive the story. One can clearly see the influence of Harold Ramis and Dan Aykroyd. If you are a Ghostbusters fanboy like myself then I highly suggest this game.
Note: A Nintendo Switch code was provided for the purpose of review.