ELEX II Received Patch 3, Adding a Variety of Fixes

ELEX II Received Patch 3, Adding a Variety of Fixes

Developer Piranha Bytes shared a new update for open-world action-adventure ELEX II, introducing a number of fixes and enhancements to the game.

In Elex II, players return to the post-apocalyptic sci-fi world of Magalan, where ravenous wildlife threatens your every move and warring factions are constantly at each other’s throats. To survive in this huge, open world, you will need to regain your powers. Learn to use the secrets of Magalan to your advantage and you might just be able to save this planet… Everyone is counting on you.

  • Fixed unwanted dialog break ups, which could cause potential plotstoppers
  • Fixed wrong behaviour of Eva if Jax has committed a crime
  • Fixed Gregor, who had strange behaviour after completing the “What doesn’t kill” you quest
  • Fixed plot killers with some main characters who died by mistake
  • Fixed incorrect kill quest amounts of targets
  • Fixed plot killer at the gates of the main former, which remained closed after completing the main quest at this point
  • Fixed situation, where Tilas and Marwin could not get back to work after their conversation
  • Fixed some key bindings issues
  • Fixed a situation, where Irissa could not talk to Jax after she has spoken to Skibor. Please notice: In some cases where Skibor wasn’t moving in front of the gates, he should now walk straight to Irissa. This might take a while and during this state Irissa won’t talk to Jax. Just wait after Skibor reaches her and both had their smalltalk.

  • Fixed certain items, that could not be picked
  • Fixed some linguistic errors
  • Prices were displayed in quantity popup and total cost did not match the actual price with the haggler skill
  • Fixed parts of the destruction bar were visible on teach screen
  • Fixed flickering of occluded highlighted objects
  • Fixed damage value for plasma cannon MK 2 Normal
  • Fixed wrong behaviour of Vivian due to committed crimes by Jax in certain areas
  • Grenade launchers are craftable now
  • Fixed a bug, where vegetation on meshes were missing
  • Fixed a bug in Jax’s hitpoints by adding and removing constitution points
  • Fixed climbing issue, no jump when evading after hanging on a ledge
  • Fixed climbing issue, let go when pressing the evade button
  • Fixed deadly weather zones, no more resistances into account
  • Removed rushed movements, when the target is not reachable
  • Fixed improper loot of one of Craig’s bandits
  • Holding a shield will no longer make the back immune to projectiles.
  • Fixed a bug, Jax might be unable to speak to Caja or she will not join back to the Sixth Power
  • Fixed a bug, where Crony stayed in combat after a teleport
  • Fixed a situation, where Vakis might get stuck at the gates of the Fort
  • Fixed Khan is not stuck anymore after the dialog with Asmir in certain situations
  • Savety fix for the 6th Power sub quests were not given when interacting with Adam
  • Fixed problems, when Jax was hit while lockpicking
  • Bugfix for “Text” may be displayed instead of icons, when the training menu is opened the first time
  • Fixed improper cancel option during the end screen
  • Fixed a bug, where user were able to upgrade any weapon without losing the two copies needed in the upgrading process
  • Fixed incorrect behaviour of Tilas after smalltalk with Vakis
  • Fixed Voice of Khan not interacting with Jax after he has spoken to Ruben and fulfilled his duty
  • Added safety mechanism for Skibor if he did not go to Irissa after he had guided Jax to the depot
  • Fixed wrong item name appearing, when pickpocketing a NPC
  • Adjusted ditch check if subtitles should be visible if voice and text language are the same
  • Added safety mechanism for NPCs with problem to continue their routine after cutscenes

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